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A physical replica of the A320neo's MCDU compatible with FlyByWire's A32NX mod | 0 ⭐️ |
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Seems like space invaders classic, then suddenly the aliens fly out of their formation and attack! My first Bevy game engine game. In Rust-lang of course. | 0 ⭐️ |
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- | 0 ⭐️ |
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Exploring texture repetition on sprites using the Bevy framework in Rust. | 0 ⭐️ |
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- | 0 ⭐️ |
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Yars' Revenge in Rust | 0 ⭐️ |
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My first small game with bevy written in rust | 0 ⭐️ |
- | 0 ⭐️ | |
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learning the bevy engine | 0 ⭐️ |
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Rust tetris implementation with bevy engine | 1 ⭐️ |
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Rust + Bevy Pong. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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A simple implementation of letterboxes in Bevy | 0 ⭐️ |
- | 1 ⭐️ | |
- | 0 ⭐️ | |
Proof-of-concept fully open arknights themed game | 2 ⭐️ | |
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An experimental game with bevy | 7 ⭐️ |
A simple arcade car controller for Bevy | 1 ⭐️ | |
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Simple ray casting implementation using Bevy game engine | 0 ⭐️ |
My take on ECS Conway's Game of Life | 0 ⭐️ | |
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- | 0 ⭐️ |
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Ant clustering problem in rust | 1 ⭐️ |
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Prototype game | 0 ⭐️ |
pokemon rust game | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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bevy-test | 0 ⭐️ |
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Basic use of bevy for a spaceship game prototype | 0 ⭐️ |
A lighter-weight variant of Fonts of Power for low-combat campaigns | 0 ⭐️ | |
- | 0 ⭐️ | |
- | 3 ⭐️ | |
C++ multithread client side of the multiplayer Bomberman game - uses both TCP and UDP protocols | 0 ⭐️ | |
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testing | 0 ⭐️ |
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- | 0 ⭐️ |
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game for lost-relic game jam | 0 ⭐️ |
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A very much WIP game inspired by the Zelda Phantom Hourglass and Spirit Tracks games. | 0 ⭐️ |
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- | 0 ⭐️ |
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Alien Dash gamehouse written in Rust | 0 ⭐️ |
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