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- | 0 ⭐️ |
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A larger version of the Bevy menu example | 1 ⭐️ |
- | 0 ⭐️ | |
A tower defense game made with Bevy to accompany an intro series on Youtube | 73 ⭐️ | |
Additionnal example for the Bevy game engine | 1 ⭐️ | |
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- | 85 ⭐️ |
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Entry for the GMTK 2022 game jam | 1 ⭐️ |
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An attempt to implement 2d shadows in bevy while being completely ignorant about anything to do with computer graphics | 0 ⭐️ |
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Indirect instanced mesh renderer for the bevy game engine. | 18 ⭐️ |
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- | 0 ⭐️ |
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Rust bindings for entity-gym. | 25 ⭐️ |
- | 2 ⭐️ | |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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Bonus stage from Shadow Dancer: The Secret of Shinobi for SEGA Genesis made in Bevy | 2 ⭐️ |
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another evolution thing I guess | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Bevy test game | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
detects when the pointer is over Bevy UI nodes | 5 ⭐️ | |
- | 0 ⭐️ | |
Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP | 16 ⭐️ | |
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Multiplayer minesweeping game | 0 ⭐️ |
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Simple snake game based on bevy-snake-tutorial | 0 ⭐️ |
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Conditional component, bundle, and child insertion without the need for an intermediate EntityCommands binding | 4 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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A slime simulation with bevy | 0 ⭐️ |
Star shooter with wgpu | 3 ⭐️ | |
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- | 0 ⭐️ |
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This might be a roguelike one day, right now it's nothing | 0 ⭐️ |
A series of videos exploring 2d platformer creation with Bevy ECS | 63 ⭐️ | |
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- | 0 ⭐️ |
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roguelike system implemented using bevy | 38 ⭐️ |
wip puzzle game | 1 ⭐️ | |
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Demonstrations of AtomECS | 4 ⭐️ |
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A Wwise Bevy integration | 11 ⭐️ |
just a game | 23 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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3D game with Rust and bevy | 4 ⭐️ |
A Rust binding for Wwise | 14 ⭐️ | |
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Play as a little robot as it pushes boxes around inside a warehouse to organize them | 2 ⭐️ |
|
- | 45 ⭐️ |
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- | 28 ⭐️ |
Balance Game implemented in Rust | 0 ⭐️ | |
3d cellular automata | 36 ⭐️ | |
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Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable | 246 ⭐️ |