| physics space game | 0 ⭐️ | |
| - | 0 ⭐️ | |
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Super basic quadtree implementation in rust with search/indexing. Remove TODO | 0 ⭐️ |
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- | 0 ⭐️ |
| - | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Rough Astar implementation in Bevy. Inspired from Daniel Shiffman's pathfinding Codetrain series | 0 ⭐️ |
| A simple battle map for TTRPGs that integrates into Obsidian | 0 ⭐️ | |
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- | 2 ⭐️ |
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- | 0 ⭐️ |
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A fork of `bevy_winit` running on tao | 0 ⭐️ |
| Simple pinball game using Bevy and Rapier | 0 ⭐️ | |
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- | 0 ⭐️ |
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Simple tool for editing splines/curves | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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This was my entry for Ludum Dare 50, which had the theme “Delay the Inevitable.” | 0 ⭐️ |
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- | 0 ⭐️ |
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third person use bevy rapier | 0 ⭐️ |
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thirdperson use bevy | 0 ⭐️ |
| roguelite | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 3 ⭐️ |
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- | 0 ⭐️ |
| Robotics simulator | 2 ⭐️ | |
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Proof-of-concept and playground for grid game | 0 ⭐️ |
| OxCraft - Oxygenated (rusted) (Mine)craft | 4 ⭐️ | |
| Simple event-based client-server networking library for Bevy | 9 ⭐️ | |
| This is a Pong clone made in rust using the bevy game engine | 0 ⭐️ | |
| - | 2 ⭐️ | |
| Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives | 123 ⭐️ | |
| A small starter pack for 2D Game Development in Rust. | 0 ⭐️ | |
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- | 0 ⭐️ |
| Attach Bevy's Handles/Entities statically to Types. | 39 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Physic simulation written in Rust using Bevy engine for rendering | 0 ⭐️ |
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- | 8 ⭐️ |
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- | 4 ⭐️ |
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platformer user bevy, rapier | 0 ⭐️ |
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- | 4 ⭐️ |
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- | 0 ⭐️ |
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A game to be played by friends and family inspired by south park tower defense. | 1 ⭐️ |
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The rust version of RPS-Royale | 6 ⭐️ |
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Utilities to make bevy_egui better integrated with the ECS. | 0 ⭐️ |
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- | 1 ⭐️ |
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This is my Bevy Platformer game :D | 0 ⭐️ |