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A prototype of using the Bevy game engine along with the rust pathfinding library. | 12 ⭐️ |
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Reproducing rust-lang/rust issue #102855 | 0 ⭐️ |
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- | 1 ⭐️ |
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Wrapps the implementation of [Custom Camera Projection](https://bevy-cheatbook.github.io/cookbook/custom-projection.html#custom-camera-projection) into a `MousePosition2d` component, which is updated... | 1 ⭐️ |
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A little project for learning about game programming with Bevy | 4 ⭐️ |
Some kind of interactive chess | 0 ⭐️ | |
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Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency. | 47 ⭐️ |
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game about rockets and shooting | 0 ⭐️ |
Multiplayer Physics-Based Pool Game | 1 ⭐️ | |
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Unofficial plugin for generating bounding boxes in Bevy | 23 ⭐️ |
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- | 0 ⭐️ |
Game for Ludum Dare 51 | 0 ⭐️ | |
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Temporary name | 4 ⭐️ |
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- | 0 ⭐️ |
Pong, but in Four Dimensions | 1 ⭐️ | |
A Voxel Plugin for the Bevy Game Engine | 9 ⭐️ | |
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Filter by enum variant in Bevy queries | 26 ⭐️ |
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Rotating Gltf that it loads with editor tools to use as inspector cam | 5 ⭐️ |
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- | 0 ⭐️ |
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An implementation of the Jump Flooding Algorithm for the Bevy engine. | 28 ⭐️ |
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The game is a interactive game that at bigining going to be controller by a player, The game has two main modes: God mode and Pilot mode. | 0 ⭐️ |
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A 2D action shooter game written in Bevy and Rust. | 0 ⭐️ |
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Minimalistic implementation of entity kinds for Bevy ECS. | 18 ⭐️ |
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definitely not factorio | 0 ⭐️ | |
Relative positioning, global scaling and rotation. | 0 ⭐️ | |
Roguelike | 0 ⭐️ | |
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Base to make web game | 0 ⭐️ |
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Testing bevy and rapier for a physics based FPS poc. | 0 ⭐️ |
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A Graphic engine for personal use | 1 ⭐️ |
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CoLiDAR | 1 ⭐️ | |
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말 그대로 Rust를 연습하는 프로젝트다. | 0 ⭐️ |
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Interoperability traits for Bevy components | 4 ⭐️ |
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Terrain generation from heightmap image | 1 ⭐️ |