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Example implementation of a 3d hexagon tile-based map editor using bevy | 19 ⭐️ |
| Application for testing and experimenting with digital twins. | 17 ⭐️ | |
| - | 0 ⭐️ | |
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- | 0 ⭐️ |
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This is a learning / experimental project to make a colony simulator style game using the Bevy game engine. | 5 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| woo! drunk rust bevy! | 0 ⭐️ | |
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- | 0 ⭐️ |
| my implementation of an mpm fluid simulation | 1 ⭐️ | |
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- | 0 ⭐️ |
| Voxel – A hobbyist indie game exploring procedural world generation and voxel blocks, inspired by Minecraft and Terraria. | 0 ⭐️ | |
| racing game | 0 ⭐️ | |
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Rust library for hexagonal tile logic | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A video game made with RUST that fosters the player's dexterity by catching noggles while trying to avoid obstacles! | 1 ⭐️ |
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A videogame made with RUST fostering the player's dexterity through catching noggles while trying to avoid obstacles! | 0 ⭐️ |
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A simple clone of the game Snake made in the Bevy Game Engine, written in Rust | 0 ⭐️ |
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- | 0 ⭐️ |
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Plugin for integration Tiled maps into Bevy game engine | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 50 ⭐️ |
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Boids in Bevy and Rust | 0 ⭐️ |
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A basic game of snake using the Bevy engine in Rust | 0 ⭐️ |
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fucking around and finding out | 0 ⭐️ |
| - | 0 ⭐️ | |
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- | 0 ⭐️ |
| Made in less than a day for the Pass the game challenge | 0 ⭐️ | |
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- | 2 ⭐️ |
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- | 0 ⭐️ |
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Zoop zoop, lil guy in space | 0 ⭐️ |
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N-Body Simulation with Bevy and Rust | 0 ⭐️ |
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- | 2 ⭐️ |
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Creating a field of view shader in bevy | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 2 ⭐️ |
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2d platformer built with Bevy | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| Role-playing game engine written in Rust. | 30 ⭐️ | |
| A clumsy imitation of the DotCamera demo for SwissGL | 0 ⭐️ | |
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A template project for a dockspace application with a 3d viewport using bevy. | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A WIP Pac-Man implementation using Bevy and Rapier with rust | 1 ⭐️ |
| An application for controlling lights in synchronization with music, either preprogrammed or automatically. | 0 ⭐️ | |
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- | 0 ⭐️ |