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| Experimental engine agnostic 3D CSG library for game development written in Rust. Started as a port of csg.js to Rust. | 27 ⭐️ | |
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test guinea pig | 0 ⭐️ |
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Render bevy gizmos by logging them | 6 ⭐️ |
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i dunno | 0 ⭐️ |
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A starting point for testing bevy_egui for 3D visualizations | 0 ⭐️ |
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A very simple pause plugin for Bevy | 3 ⭐️ |
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| my 2 game made with bevy, still learning | 0 ⭐️ | |
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[WIP] sequencer with collision physics deciding when an element should be played | 0 ⭐️ |
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Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P | 36 ⭐️ |
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Collection of plugins and utilities for games I make on the Bevy game engine. | 1 ⭐️ |
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A turret-based 2D survival game written in Rust using the open-source Bevy game engine. | 0 ⭐️ |
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A game I'm working on. Very early stages | 0 ⭐️ |
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A Pico-8 compatibility layer for Bevy | 24 ⭐️ |
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| goofing off and making tetris for some reason | 0 ⭐️ | |
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Aprendiendo a programar juegos en bevy | 0 ⭐️ |
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a snake game by bevy | 4 ⭐️ |
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microplugin for bevy that syncs the rotation of entites towards a selected target | 8 ⭐️ |
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Experimental implementation of the collide-and-slide algorithm for Avian. | 2 ⭐️ |
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A vector to bevy library to create a tile-less platformer | 0 ⭐️ |
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| [WIP] The new design of my blog | 咱的新博客 | 2 ⭐️ | |
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Small game to practice rust | 1 ⭐️ |
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Microlibrary for adding anchoring to UI | 50 ⭐️ |
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