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- | 0 ⭐️ |
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study artwork "button_pops_01" / bevy 0.15 | 0 ⭐️ |
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study artwork "moving_cells_01" / bevy 0.15 | 0 ⭐️ |
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A Flappy Bird clone in Bevy | 3 ⭐️ |
- | 0 ⭐️ | |
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Boids Simulation with Bevy Engine | 0 ⭐️ |
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- | 0 ⭐️ |
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Simple game created based on tutorial from yt | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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study artwork "stairs_01" / bevy 0.15 | 0 ⭐️ |
Simple sine wave animation in Rust and Bevy | 0 ⭐️ | |
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3D Companion Project | 0 ⭐️ |
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An editor framework for Bevy using egui | 4 ⭐️ |
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A Gpu Path Tracer | 0 ⭐️ |
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Metal Gear Rust | 0 ⭐️ |
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A flexible `bevy_state` alternative | 20 ⭐️ |
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lil blood mage game ft. scythe | 0 ⭐️ |
Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun. | 344 ⭐️ | |
Screened poisson reconstruction algorithm written in Rust | 30 ⭐️ | |
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- | 0 ⭐️ |
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🚧 In Development 🚧 This project was made as a testing playground of Bevy Features. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Cheap, fast, mostly unique identifiers designed for Bevy. | 6 ⭐️ |
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- | 0 ⭐️ |
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A library for making it easier to use compute shaders in Bevy | 1 ⭐️ |
- | 0 ⭐️ | |
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p2p wasm fighting game | 0 ⭐️ |
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- | 0 ⭐️ |
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A 3d game where you plant tree's | 0 ⭐️ |
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- | 16 ⭐️ |
- | 8 ⭐️ | |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
- | 0 ⭐️ | |
Comparing performance of naive GPU vs CPU collision detection for massive simulations with rust + bevy | 7 ⭐️ | |
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Game engine written in Rust | 0 ⭐️ |
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A jam game about normal size trucks. | 0 ⭐️ |
A plugin that enables a subset of entity relationship features for bevy | 157 ⭐️ | |
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a real(istic) time simulator | 7 ⭐️ |
- | 0 ⭐️ | |
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Goofy ahh jumping cube tries to reach a cake. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
A Conway's game of life implementation in Rust, using Bevy. | 0 ⭐️ | |
Code for a chapter of 'Developing Bevy games using TDD' | 0 ⭐️ |