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| Mirror of my fork of Eternahl on Codeberg's bevy_fpc plugin. | 0 ⭐️ | |
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Smooth, 3d, voxel-based, procedural terrain for the bevy game engine | 1 ⭐️ |
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Experiment for a low-CPU-overhead 2d tilemap renderer for Bevy | 1 ⭐️ |
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Basic Bevy Project | 0 ⭐️ |
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| Playing around trying to learn game development with bevy | 0 ⭐️ | |
| Skill tree editor development tool for making Path of Exile style skill trees | 11 ⭐️ | |
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| Voxel village defense game | 38 ⭐️ | |
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Migration of multiplayer-fps from Zone01 Dakar Gitea | 0 ⭐️ |
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Collection of useful docs to quickly start developing with bevy using RustRover | 0 ⭐️ |
| this will be a repo containing all the code and examples for my bevy basics remastered series | 11 ⭐️ | |
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bevy prefab editor | 478 ⭐️ |
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Rust remake of doodle jump | 0 ⭐️ |
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Bevy Game Jam #5 submission. Terminal aquarium. | 171 ⭐️ |
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A fractal viewer written in Rust using Bevy. | 1 ⭐️ |
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My spin on Asteroids built in Rust using the Bevy game engine. | 0 ⭐️ |
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| Devil’s Luck Tactics is a turn-based tactical RPG built in Rust, drawing inspiration from Daniel Rustage’s One Piece D&D campaign, particularly the adventures of the Devil’s Luck Pirates. Engage in gr... | 0 ⭐️ | |
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A voxel game/something made in bevy | 0 ⭐️ |
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Procedurally generated 3D fractal trees in the Bevy game engine | 19 ⭐️ |
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shadin' stuff | 1 ⭐️ |
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Example for bevy_card3d_kit and use lua to load card_info | 0 ⭐️ |