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A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine
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5 ⭐️
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My attempt to port the final VideoTutorialsRock project "Crab Pong" to the Bevy game engine
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1 ⭐️
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A WireWorld cellular automaton playground
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2 ⭐️
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Simple 2d pinball game for testing of bevy and rapier.
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28 ⭐️
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Verlet physics plugin for bevy.
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45 ⭐️
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h3r2tic's dolly abstraction layer for the bevy game framework
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164 ⭐️
|
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Simple RUST game with the Bevy Engine
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214 ⭐️
|
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A modern visual music notation, colorful and dynamic
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290 ⭐️
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Polyline Rendering for Bevy
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203 ⭐️
|
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Rust implementation of the Transvoxel algorithm
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41 ⭐️
|
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Pathfinding on NavMeshes for Bevy
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388 ⭐️
|
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learning how to make a 2d game in bevy using node for config generation
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0 ⭐️
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A simple example demonstrating sprites, cameras, and keyboard/mouse input; written in Rust and using Bevy game engine
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3 ⭐️
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A Bevy Engine port of an old C++ OpenGL demo I made back in 2010.
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7 ⭐️
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Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering
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88 ⭐️
|
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A simple and incomplete SVG drawer for the Bevy engine.
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130 ⭐️
|
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Playing around with the Bevy game engine, and eventually learning how to make boids.
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0 ⭐️
|
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A skybox from an image for Bevy
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24 ⭐️
|
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-
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9 ⭐️
|
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clone tetris by using rust and bevy
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51 ⭐️
|
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Bevy engine + miniquad render plugin
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46 ⭐️
|
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A beginner-friendly single screen space shooter developed in Rust with 'bevy'
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226 ⭐️
|
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Repository for the Game Mechaenetia
|
132 ⭐️
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