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The beginnings of a hidden object game made in rust/bevy | 0 ⭐️ |
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ECS-driven UI lib for the Bevy game engine. | 0 ⭐️ |
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Plants VS Zombies, impl by Rust, Bevy 0.16 | 0 ⭐️ |
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Arkanoid but written in Rust game engine bevy | 0 ⭐️ |
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- | 0 ⭐️ |
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Quantization before pathfinding | 0 ⭐️ |
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A runtime gltf mapping library that includes helper systems to replace meshes | 1 ⭐️ |
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Projectile system for bevy. | 1 ⭐️ |
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Cxx-Rust wrapper for Manifold | 4 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
https://relacibo.github.io/bevy-atc/ | 0 ⭐️ | |
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- | 1 ⭐️ |
Mirror of my fork of Eternahl on Codeberg's bevy_fpc plugin. | 0 ⭐️ | |
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Procedural World Gen | 0 ⭐️ |
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- | 0 ⭐️ |
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I dont know yet, voxel practice code to prep for bevy jam 6 | 0 ⭐️ |
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Template for projects using Bevy and Ratatui. | 0 ⭐️ |
Playing around trying to learn game development with bevy | 0 ⭐️ | |
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- | 0 ⭐️ |
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Simple voxel game / engine written in Rust w/ Bevy and wgpu. | 0 ⭐️ |
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Skill tree editor development tool for making Path of Exile style skill trees | 0 ⭐️ | |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
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