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GameBoy Advance support for the Bevy game engine | 48 ⭐️ |
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Prototype for Bevy core widgets | 9 ⭐️ |
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A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order. | 8 ⭐️ |
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.CUR and .ANI cursor file support for Bevy | 6 ⭐️ |
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A plugin that kills your cache, but makes the Bevy scheduler go brrr | 3 ⭐️ |
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An opinionated tool designed to facilitate data-driven development with Bevy and assets. | 3 ⭐️ |
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A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework | 3 ⭐️ |
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- | 3 ⭐️ |
Bevy intergration with Comfyui | 2 ⭐️ | |
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An input action plugin for Bevy | 2 ⭐️ |
Design, plan, and build villages, towns, and cities. | 2 ⭐️ | |
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- | 2 ⭐️ |
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Add observers to your bundles | 2 ⭐️ |
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A global state machine for working with `bevy_picking`. | 2 ⭐️ |
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minesweeper in Bevy | 1 ⭐️ |
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A fun little shmup 😅 | 1 ⭐️ |
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- | 1 ⭐️ |
- | 1 ⭐️ | |
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physics engine | 1 ⭐️ |
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- | 1 ⭐️ |
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Adds an OnGround component to entities with a GroundSensor when they're touching the ground. Built on top of Avian physics. Lightweight, plug-and-play Bevy plugin. | 1 ⭐️ |
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- | 1 ⭐️ |
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- | 1 ⭐️ |
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- | 1 ⭐️ |
- | 0 ⭐️ | |
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Bevy ergonomic plugin for sending io events | 0 ⭐️ |
A Factory game | 0 ⭐️ | |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Acerolas unity plugin. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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a minimal bug reproduction of modifying/inserting an already-existing component on a scene in an observer | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A simple noise library built for and with Bevy. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
- | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |