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-
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485 ⭐️
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Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
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432 ⭐️
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A 3D RTS game implemented in Rust.
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353 ⭐️
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-
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322 ⭐️
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krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
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196 ⭐️
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A simple pixel-perfect camera plugin for Bevy, suitable for pixel-art.
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156 ⭐️
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Iced integration for Bevy
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141 ⭐️
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Generalized Hypercube Visualizer
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121 ⭐️
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Bevy crate which uses a subset of CSS to update Bevy ECS components
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103 ⭐️
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A 2d top-down shooter written in Bevy, capable of handling 100K enemies
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89 ⭐️
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Metroidvania game in Bevy
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87 ⭐️
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An alternative Geometry Dash client built using Bevy
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82 ⭐️
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A sci-fi battle simulation implemented in the bevy engine.
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74 ⭐️
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Ad-hoc component insertion for bevy scenes
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73 ⭐️
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|
-
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61 ⭐️
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A Linter for bevy code
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54 ⭐️
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A convenient on-screen message print macro for bevy.
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42 ⭐️
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A rollback library that buffers component state. Useful for netcode.
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42 ⭐️
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Some ridiculous SSGI for bevy
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41 ⭐️
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A 2d lighting crate for bevy.
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41 ⭐️
|
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An Asteroids implementation in the Bevy game engine
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35 ⭐️
|
|
-
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33 ⭐️
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Automated integration testing based on recorded play-testing sessions
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31 ⭐️
|
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Scroller plugin for Bevy
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31 ⭐️
|
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Turn-based roguelike prototype made with Rust and Bevy.
|
29 ⭐️
|
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Ryot, the Rust canarY Open Tibia framework, is a modular suite of crates for building 2D tiled games, inspired by Tibia and designed with the power of Bevy.
|
28 ⭐️
|
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Jam-sized pirate game written in Rust / Bevy
|
28 ⭐️
|
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2D outline materials for the bevy game engine.
|
28 ⭐️
|
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Allows using Rust functions in place of Bevy plugins
|
27 ⭐️
|
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Experimenting to see if brackeys Godot tutorial (First game in Godot) can be translated to bevy
|
27 ⭐️
|
|
DEPRECATED use egui_ratatui instead
|
27 ⭐️
|
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Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.
|
26 ⭐️
|
|
Rudimentary animation state machine system for Bevy Engine
|
25 ⭐️
|
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A Rust-based AR demo using Bevy and ar-drivers-rs, showcasing camera movement in a 3D world with XREAL Air glasses. Originally intended as a foundation for an AR desktop application.
|
23 ⭐️
|
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A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
|
22 ⭐️
|
|
infinite runner game but if you lose your system crashes
|
21 ⭐️
|
|
Implement player function in bevy
|
19 ⭐️
|
|
-
|
17 ⭐️
|
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Helper library for rendering curves and surfaces modeled with Curvo in Bevy.
|
17 ⭐️
|
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Custom render pipeline example in bevy
|
17 ⭐️
|
|
A Flappy Bird clone
|
16 ⭐️
|
|
OSM "Metaverse"
|
16 ⭐️
|
|
A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
|
16 ⭐️
|
|
-
|
15 ⭐️
|
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Example of Bevy's standard material defined externally
|
14 ⭐️
|
|
A simple shoot 'em ups style game using Rust's Bevy crate https://play.marcoinacio.com
|
14 ⭐️
|
|
🏷️ Markers for Bevy ECS Entities
|
13 ⭐️
|
|
-
|
13 ⭐️
|
|
-
|
13 ⭐️
|
|
Multiplayer Tetris clone written in Rust using the Bevy game engine.
|
12 ⭐️
|