| - | 0 ⭐️ | |
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A game based on the play 'A Night in the Woods' written and performed by members of YTM 14-19 | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A hexagon settlement designer & simulation game set in the Iron Age/Roman period. Hexelment is part of my PhD on this topic! | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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| Tetris game made with Bevy | 3 ⭐️ | |
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modded version of transform gizmo plugin | 0 ⭐️ |
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Modularizing some curve interpolation code written for various game prototypes | 0 ⭐️ |
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Bevy library for gridded entity | 13 ⭐️ |
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Empty template with hot reloading setup | 3 ⭐️ |
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- | 39 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
| - | 0 ⭐️ | |
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A minimal integration for rendering Vello graphics in Bevy. | 6 ⭐️ |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
| - | 0 ⭐️ | |
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rust | 0 ⭐️ |
| A reactive UI framework for Bevy | 196 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A simple type safety solution for Bevy ECS. | 47 ⭐️ |
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- | 0 ⭐️ |
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- | 2 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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a nice (ish) way of organising dynamic linking into a project | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Playing around with Bevy to make a Tic Tac Toe game | 0 ⭐️ |
| Tring out Bevy Framework | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| - | 18 ⭐️ | |
| - | 0 ⭐️ | |
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A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine. | 16 ⭐️ |
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Personal experiments with genetic algorithms and neuroevolution, in Rust, with the Bevy engine. | 8 ⭐️ |
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Exploring texture repetition on sprites using the Bevy framework in Rust. | 0 ⭐️ |
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- | 0 ⭐️ |