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Experiments in learning Rust with the Bevy Game Engine | 0 ⭐️ |
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Game where you build your village from tile | 0 ⭐️ |
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A simple game that manages squads on missions for an agency. A project being used for exploring Rust and software lifecycle | 0 ⭐️ |
| A koi pond simulator game written with the Bevy Game Engine | 0 ⭐️ | |
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aravoxel, this time powered by Bevy | 0 ⭐️ |
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starter repo for building game with bevyengine rust | 0 ⭐️ |
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🌎 World sandbox simulation game written in Rust using Bevy engine. Work in progress. | 0 ⭐️ |
| Testing hex tile grid mesh generation | 0 ⭐️ | |
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Learning bevy by creating examples | 0 ⭐️ |
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Hana prefab is a plugin for bevy that allows you to store level and other data in rooms using prefabs created in code. This plugin was created because I did not get the built in scenes in bey to work... | 0 ⭐️ |
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example for a bevy github issue | 0 ⭐️ |
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Experimental bevy library to help none UI components take advantage of the layout system | 0 ⭐️ |
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This repository aggregates Bevy examples and tutorial practices. It serves as a reference to avoid reinventing the wheel for my Bevy projects. | 1 ⭐️ |
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A rogue like using Rust and Bevy | 1 ⭐️ |
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This project is made with the Bevy Game Engine and Rust. So far it features random terrain generation, player animation and I am currently working on movement controls. This is a learning project for... | 1 ⭐️ |
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An example of a couple failure cases in Bevy/Rapier. | 0 ⭐️ |
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| all hugs and anti rug | 0 ⭐️ |