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A basic tower defense game built with Rust and Bevy, featuring third-person controls and geometric representations | 0 ⭐️ |
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- | 0 ⭐️ |
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bevy jam 6 | 0 ⭐️ |
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My rendition of Pong Wars in Bevy ECS | 1 ⭐️ |
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Collection of small utilities I've written for hobby projects. | 0 ⭐️ |
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A bevy-reflectable struct that can produce a variety of random or static values | 0 ⭐️ |
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A game made in Bevy | 0 ⭐️ |
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My entry for the Bevy Jam #6 | 0 ⭐️ |
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- | 0 ⭐️ |
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bevy 2d | 0 ⭐️ |
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For Bevy Jam 6: https://itch.io/jam/bevy-jam-6 | 0 ⭐️ |
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Bevy Game Jam #6 entry | 0 ⭐️ |
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I dont know yet, voxel practice code to prep for bevy jam 6 | 0 ⭐️ |
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realtime 3D global illumination for the bevy engine using radiance cascades | 0 ⭐️ |
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A proof-of-concept for using Bevy for polished scientific simulation | 9 ⭐️ |
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Entry to Bevy Game Jam #6 | 0 ⭐️ |
| 2048 using Rust and Bevy | 0 ⭐️ | |
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Remote control your Bevy game with the Bevy Remote Protocol (BRP) | 0 ⭐️ |
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- | 1 ⭐️ |
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Wave collapse sandwich | 0 ⭐️ |
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[WIP] Civ VI inspired game, written in Rust using the Bevy game engine | 1 ⭐️ |
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- | 0 ⭐️ |