|
- | 0 ⭐️ |
|
minesweeper in Bevy | 1 ⭐️ |
|
- | 0 ⭐️ |
|
a minimal bug reproduction of modifying/inserting an already-existing component on a scene in an observer | 0 ⭐️ |
|
- | 0 ⭐️ |
|
A simple noise library built for and with Bevy. | 0 ⭐️ |
Design, plan, and build villages, towns, and cities. | 2 ⭐️ | |
- | 0 ⭐️ | |
|
- | 1 ⭐️ |
- | 0 ⭐️ | |
|
- | 0 ⭐️ |
|
- | 0 ⭐️ |
Bevy intergration with Comfyui | 2 ⭐️ | |
|
Adds an OnGround component to entities with a GroundSensor when they're touching the ground. Built on top of Avian physics. Lightweight, plug-and-play Bevy plugin. | 1 ⭐️ |
|
- | 0 ⭐️ |
|
- | 0 ⭐️ |
|
GameBoy Advance support for the Bevy game engine | 48 ⭐️ |
|
A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework | 3 ⭐️ |
|
- | 0 ⭐️ |
|
.CUR and .ANI cursor file support for Bevy | 6 ⭐️ |
|
- | 2 ⭐️ |