| - | 0 ⭐️ | |
| Box frame gizmo | 13 ⭐️ | |
|
|
Dynamic cellular wave function collapse quantum automata game bevy... | 2 ⭐️ |
| - | 0 ⭐️ | |
| Inspired by the Chrome Dino Game | 2 ⭐️ | |
|
|
- | 2 ⭐️ |
| - | 0 ⭐️ | |
| - | 0 ⭐️ | |
|
|
- | 0 ⭐️ |
|
|
Starterkit for bevy projcts | 9 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
Sokoban puzzle game made for GMTK 2021 game jam - Joined Together | 3 ⭐️ |
|
|
Nautical roguelike immersive sim - loot many islands, with stealth or prowess; make your name known. | 0 ⭐️ |
|
|
- | 0 ⭐️ |
| - | 1 ⭐️ | |
|
|
simple timeline library for Rust | 0 ⭐️ |
|
|
glam-based 2d and 3d geometric primitives with geo interoperability | 2 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
| 3D Falling Sand Simulation - That might have gameplay of some sort in the future. Moved to https://git.insberr.com/insberr/archea | 12 ⭐️ | |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
A framework for saving and loading application state in Bevy. | 194 ⭐️ |
| - | 0 ⭐️ | |
| - | 0 ⭐️ | |
|
|
A Poor Imitation is an opportunity to learn Rust Godot and HUMAN and LIFE and MEANING and WORLD ... ! | 0 ⭐️ |
|
|
chess written in rust | 0 ⭐️ |
|
|
- | 0 ⭐️ |
| A font editor built with Bevy | 93 ⭐️ | |
| Hornvale is an experimental zero-player roguelike game. | 0 ⭐️ | |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
Multiplayer fps game made in bevy using Quake maps | 23 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
Game with procedural world gen and branching NPC dialogue | 11 ⭐️ |
|
|
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust. | 22 ⭐️ |
|
|
A simple "game" / tech-demo using bill-boards and a hacky pixel filter in Bevy. | 2 ⭐️ |
|
|
- | 1 ⭐️ |
|
|
Bevy project template for cargo-generate | 0 ⭐️ |
| Dev tools for Bevy Engine | 27 ⭐️ | |
|
|
Desktop Mate based on VRM 4 Linux in Rust | 1 ⭐️ |
| - | 0 ⭐️ | |
|
|
- | 0 ⭐️ |
| Tile implementation of the Wave Function Collapse applied to 3D objects | 0 ⭐️ | |
|
|
My studies with Bevy Engine (https://bevyengine.org/) | 0 ⭐️ |
|
|
An exploration of mesh generation from vertex graphs | 0 ⭐️ |
|
|
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines. | 50 ⭐️ |