| Yet another ATC simulator | 12 ⭐️ | |
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- | 0 ⭐️ |
| Animation projects that leverage the excellent nannou library | 4 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Calculate physical correct sun movement from desired day/night duration and max sun height | 22 ⭐️ |
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A Bevy implementation of cubic Bezier spline gizmos | 2 ⭐️ |
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A 3D procedural simulation game built on Bevy 0.18 | 4 ⭐️ |
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- | 0 ⭐️ |
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An MMORPG server framework in Rust | 5 ⭐️ |
| bevy | 0 ⭐️ | |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
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demo of a carousel in bevy ui | 5 ⭐️ |
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sprite color flash system for Bevy (demo) | 1 ⭐️ |
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simple input field supporting mobile ime keyboard (demo) | 3 ⭐️ |
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Shaders and other small Bevy examples | 260 ⭐️ |
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The traditional snake game implement in Rust and Bevy | 2 ⭐️ |
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- | 0 ⭐️ |
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[UNMAINTAINED] A bevy engine plugin for loading magica voxel files directly in bevy as usable meshes. | 35 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A litte tower defense game with Rust and Bevy engine | 6 ⭐️ |
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- | 0 ⭐️ |
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- | 7 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| - | 0 ⭐️ | |
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Particle system for Bevy | 0 ⭐️ |
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Mutually-exclusive Bevy components derived from enums | 4 ⭐️ |
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- | 0 ⭐️ |
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Metroidvania game in Bevy | 110 ⭐️ |
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- | 3 ⭐️ |
| An inverse kinematics plugin for the Bevy engine | 169 ⭐️ | |
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example to render overture maps in bevy | 35 ⭐️ |
| Chess game written in Rust with Bevy | 0 ⭐️ | |
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3d electromagnetic field visualisation in rust | 7 ⭐️ |
| A molecular graphic toy visualizer in Rust | 12 ⭐️ | |
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Boids in Rust with Bevy | 0 ⭐️ |
| Visualization of maze generation and shortest path searching with bevy engine | 0 ⭐️ | |
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A bevy plugin to track informations about the cursor | 29 ⭐️ |
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rust OFF visualizer | 0 ⭐️ |
| Write vue in bevy engine. (Mirror repo) | 0 ⭐️ | |
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Customizable Bevy Engine GLTF loading through a trait | 10 ⭐️ |
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a wayland compositor base on bevy | 10 ⭐️ |
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This project have moved to gitlab.com/Tonguechaude/gol | 3 ⭐️ |
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- | 0 ⭐️ |
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Experimental retro-RPG design sandbox with Bevy and AI assistance | 0 ⭐️ |
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Lovecraftian 4X RTS game built with Bevy engine - WASM/WebGL compatible | 0 ⭐️ |
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a short demonstration of how raymarching can render interesting shapes | 1 ⭐️ |