|
|
Sokoban-style game based on the concept of causal loops. | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
| Flappy Bird clone with Zig and Raylib | 0 ⭐️ | |
| a game to help me learn rust and bevy | 5 ⭐️ | |
|
|
via parsing .ttf | 1 ⭐️ |
|
|
GUI frontend for vpxtool | 2 ⭐️ |
|
|
An environment for creative systems. | 154 ⭐️ |
| Life, in its smallest form. | 10 ⭐️ | |
|
|
A simple prove of concept for a VR application | 0 ⭐️ |
|
|
My rust utils | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
A comprehensive game controller support module for Bevy | 8 ⭐️ |
|
|
A simple example demonstrating sprites, cameras, and keyboard/mouse input; written in Rust and using Bevy game engine | 3 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
A crate with some simple types to extend Bevy's query functionality | 10 ⭐️ |
| A Sokoban inspired puzzle game. | 1 ⭐️ | |
|
|
space for thought | 0 ⭐️ |
|
|
Elgato Stream Deck integration for Bevy | 8 ⭐️ |
|
|
Integration with bevy_quinnet for bevy_replicon | 13 ⭐️ |
| A work-in-progress life simulation game. | 114 ⭐️ | |
| - | 0 ⭐️ | |
|
|
Mechanics, prototypes, small games using Bevy | 0 ⭐️ |
|
|
A implementation using bevy and macroquad to implement space time bend by gravitaitonal pull | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
An integration to render vector graphics with Vello in the Bevy game engine. | 276 ⭐️ |
| Yet another ATC simulator | 12 ⭐️ | |
|
|
Easy to use voxel world for Bevy | 316 ⭐️ |
|
|
- | 0 ⭐️ |
| Animation projects that leverage the excellent nannou library | 2 ⭐️ | |
|
|
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming | 674 ⭐️ |
| A simple extension for `bevy-editor-pls` to support tilemap editing right inside the bevy app. | 13 ⭐️ | |
|
|
- | 189 ⭐️ |
|
|
- | 1 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun. | 45 ⭐️ |
|
|
A sprouting integration of the Firewheel audio engine | 136 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
Calculate physical correct sun movement from desired day/night duration and max sun height | 22 ⭐️ |
|
|
Box frame gizmo | 15 ⭐️ |
|
|
- | 0 ⭐️ |
|
|
2D isometric real time tactics game engine written in C++. | 1 ⭐️ |
|
|
A Bevy implementation of cubic Bezier spline gizmos | 0 ⭐️ |
|
|
A 3D procedural simulation game built on Bevy 0.18 | 1 ⭐️ |
|
|
Retro post-processing shaders for Bevy 0.18+ — CRT curvature, scanlines, chromatic aberration, vignette, and glitch effects | 6 ⭐️ |
| Wavefront OBJ mesh asset loader plugin for the Bevy engine. | 85 ⭐️ | |
|
|
Simple crate to efficiently create a voxel plot (with opacity) in bevy/rust. | 6 ⭐️ |
|
|
- | 0 ⭐️ |