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Connect your hardware to Nominal | 0 ⭐️ |
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- | 0 ⭐️ |
| Guess a number game built on bevy | 0 ⭐️ | |
| osu! clone in rust | 0 ⭐️ | |
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Simple bevy scene to develop shaders against | 0 ⭐️ |
| A bug in bevy 0.15. | 0 ⭐️ | |
| Starting code for the TurtleBot4 | 0 ⭐️ | |
| Linear MPC (Model Predictive Control) Path Following | 5 ⭐️ | |
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MiniGolf: Project to improve coding skills, build knowledge, and have fun. Projected to support remote gameplay with up to 6 people/ai | 4 ⭐️ |
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- | 0 ⭐️ |
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Game? | 0 ⭐️ |
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An endless traditional RPG. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Silly computer game about a mage | 2 ⭐️ |
| Playing around with Rust, Bevy and Rapier building a small Pong game | 1 ⭐️ | |
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A library to draw pixels in bevy | 51 ⭐️ |
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- | 0 ⭐️ |
| An interactive circuit design and simulation tool. | 0 ⭐️ | |
| - | 16 ⭐️ | |
| A game written for the EF Informatik | 0 ⭐️ | |
| Pixfort is a pixel-styled tower defense game built with the Bevy engine, combining retro aesthetics with modern, efficient gameplay powered by Rust. | 1 ⭐️ | |
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- | 0 ⭐️ |
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Bushido Blazer | 0 ⭐️ |
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A Bevy-powered racing game testbed. Experimenting with rendering, gameplay mechanics, and CI. | 0 ⭐️ |
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- | 6 ⭐️ |
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Our own Bag Of Holding! What can you find inside? | 0 ⭐️ |
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A platforming Tower Defense game for Bevy Jam 3 | 20 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| - | 0 ⭐️ | |
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Simple bevy application for learning gamedev through bevy engine | 0 ⭐️ |
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- | 0 ⭐️ |
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FLIP water simulation prototype | 0 ⭐️ |
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- | 0 ⭐️ |
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A WireWorld cellular automaton playground | 2 ⭐️ |
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Client for Vatideck game | 0 ⭐️ |
| - | 0 ⭐️ | |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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A Bevy plugin to disable power-saving on battery | 5 ⭐️ |
| The mira game from the mira-organisation for refactor and space saver | 0 ⭐️ | |
| Using the capabilities of the physics engine Avian3D I tried to make a semblance of a waterfall that spins a turbine and generates electricity, just for fun | 1 ⭐️ | |
| Chess without thousands of years of "established history" (WIP) | 1 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Prototype of using states for controlling UI screens in the Bevy game engine. | 0 ⭐️ |