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- | 0 ⭐️ |
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Demo for bevy_girk | 7 ⭐️ |
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Extends bevy_replicon with attribute-based visibility control | 11 ⭐️ |
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Toon water shader for bevy | 9 ⭐️ |
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Cloud rendering in bevy | 2 ⭐️ |
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Paint regions for your maps | 4 ⭐️ |
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- | 0 ⭐️ |
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bevy_pretty_text and bevy_sequence integration | 0 ⭐️ |
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LunarLander-v2 (OpenAI Gym) example, using rust, trc-rs and bevy | 0 ⭐️ |
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Experimenting with rust and bevy | 0 ⭐️ |
| - | 1 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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bevy_mod_speedup is a collection of ways to increase the performance of your application. | 3 ⭐️ |
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bevy_mod_lockdown is a library to reduce the attack surface your application offers. | 7 ⭐️ |
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A PSX-style first person, horror, survival, space exploration game taking place on Europa, Jupiter's frozen moon. | 0 ⭐️ |
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Validation and recovery solution for Bevy | 2 ⭐️ |
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Lib for sorting bevy systems | 9 ⭐️ |
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advanced-hands-on-rust_B4.0 | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Hopeful simulation of ground-scan LIDAR | 0 ⭐️ |
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- | 0 ⭐️ |
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On-screen diagnostics | 111 ⭐️ |
| Simple event-based client-server networking library for Bevy | 9 ⭐️ | |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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An opinionated template for making 2D multiplayer games using lightyear. | 0 ⭐️ |
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Space Invaders in Rust — A Retro Arcade Classic Re-imagined | 0 ⭐️ |
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- | 0 ⭐️ |
| Experimental real-time renderer with support for dynamic global illumination | 433 ⭐️ | |
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- | 0 ⭐️ |
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Improved debug overlay for Bevy UI | 3 ⭐️ |
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Bevy UI gradients plugin | 14 ⭐️ |
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this is the first repository | 0 ⭐️ |
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Making Tetris in Rust using the Bevy game engine | 68 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| Simple module for adding a RenderDoc application capture hook to Bevy apps. | 1 ⭐️ | |
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It's Just Another Tetris game :) | 0 ⭐️ |
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- | 3 ⭐️ |
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- | 0 ⭐️ |
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- | 1 ⭐️ |
| - | 0 ⭐️ | |
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A collection of utilities to making working with cameras in bevy easier. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 2 ⭐️ |