| - | 22 ⭐️ | |
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- | 22 ⭐️ |
| bevy plugin for starting a webserver to visually edit bevy resources | 22 ⭐️ | |
| just a game | 22 ⭐️ | |
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Calculate physical correct sun movement from desired day/night duration and max sun height | 22 ⭐️ |
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A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order. | 22 ⭐️ |
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A bevy example of high-performance sphere collision detection based on uniform grid partitioning | 22 ⭐️ |
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- | 22 ⭐️ |
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infinite runner game but if you lose your system crashes | 22 ⭐️ |
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Point mesh plugin for Bevy | 22 ⭐️ |
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A few "fun" examples for the Bevy engine ! | 22 ⭐️ |
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- | 22 ⭐️ |
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- | 22 ⭐️ |
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Fine-grained reactive framework for Bevy | 22 ⭐️ |
| A 2d mining Tower Defense game for Bevy Jam 4 | 22 ⭐️ | |
| Graph-based glTF processing library | 22 ⭐️ | |
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Monte Carlo and Molecular dynamics soft matter simulations in Rust. | 22 ⭐️ |
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Bevy plugins to keep a bevy app running in the browser despite not being visible | 22 ⭐️ |
| KBVE Monorepo | 21 ⭐️ | |
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- | 21 ⭐️ |
| Procedural asteroid generator using compute shaders in bevy | 21 ⭐️ | |
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Space game written in Bevy featuring a gas simulation | 21 ⭐️ |
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- | 21 ⭐️ |
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A quick and dirty Space Invaders type game in Bevy, with attached tutorial. | 21 ⭐️ |
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Build low-poly terrain from a plane mesh | 21 ⭐️ |
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Bevy turn based mechanics PoC | 21 ⭐️ |
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Terrain Generation in Bevy | 21 ⭐️ |
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A collection of experiments and demos for building social VR with bevy and wgpu | 21 ⭐️ |
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- | 21 ⭐️ |
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Shader graph for Bevy | 21 ⭐️ |
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full-viewport plugin for bevy on the web | 21 ⭐️ |
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A platforming Tower Defense game for Bevy Jam 3 | 21 ⭐️ |
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My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor | 21 ⭐️ |
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Generic Model/View framework designed for Bevy and Moonshine save system. | 20 ⭐️ |
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A Procedural Mesh Builder for Bevy | 20 ⭐️ |
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Helper library for rendering curves and surfaces modeled with Curvo in Bevy. | 20 ⭐️ |
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Rollback-safe implementations and utilities for Bevy Engine | 20 ⭐️ |
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Example implementation of a 3d hexagon tile-based map editor using bevy | 20 ⭐️ |
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Procedurally generated 3D fractal trees in the Bevy game engine | 20 ⭐️ |
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More shapes for the bevy game engine | 20 ⭐️ |
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Experimental extensions to bevy's parallax mapping shader | 20 ⭐️ |
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Bevy UI Node Styles defined with CSS | 20 ⭐️ |
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A map-style camera controller for the Bevy Engine | 20 ⭐️ |
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- | 20 ⭐️ |
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Generating tiled terrain with simplex noise and modifiers | 20 ⭐️ |
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Simple plotting library for Bevy | 20 ⭐️ |
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Fishing game in rust with bevy | 20 ⭐️ |
| Lark Rust EGUI | 20 ⭐️ | |
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A bevy crate to easily show toast notifications to the player | 20 ⭐️ |
| - | 20 ⭐️ |