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I dont know yet, voxel practice code to prep for bevy jam 6 | 0 ⭐️ |
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Procedural World Gen | 0 ⭐️ |
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Moba game in Mira Universe | 0 ⭐️ |
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A rewrite of the duck game I made a long time ago | 0 ⭐️ |
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Simple snake game with Bevy, Rust and Wasm | 0 ⭐️ |
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A city simulator made to learn by doing | 0 ⭐️ | |
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Wave collapse sandwich | 0 ⭐️ |
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Code fishus, in bevy | 0 ⭐️ |
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testing some bevy stuff | 0 ⭐️ |
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A repo testing improvements to `bevy_lint`'s Github Action | 0 ⭐️ |
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a short demonstration of how raymarching can render interesting shapes | 0 ⭐️ |
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A small game about managing information | 0 ⭐️ |
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A bevy collision detection lib. | 0 ⭐️ |
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A simple game of breakout built using Bevy, with a DMG-inspired aesthetic | 0 ⭐️ |
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A Minecraft clone with Bevy game engine | 0 ⭐️ | |
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Pomodoro timer | 0 ⭐️ | |
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Just a template for my nixos with support for 3d using the default 3d example thingy. | 0 ⭐️ |
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A simple noise library built for and with Bevy. | 0 ⭐️ |
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A minimal roguelike shooter. | 0 ⭐️ |
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Bevy Jam 6 | 0 ⭐️ |
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Ping Pong 2 Player Game | 0 ⭐️ |
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