| - | 0 ⭐️ | |
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Shared adaptive voxel substrate for Phenotype projects | 0 ⭐️ |
| Beautiful tree generator | 0 ⭐️ | |
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Rust项目:2D回合制精灵对战游戏原型系统 | 0 ⭐️ |
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A declarative, fluent builder-pattern abstraction layer on top of Bevy's UI system and bevy_ui_text_input | 0 ⭐️ |
| - | 0 ⭐️ | |
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GFX SDK: polyglot graphics — Rust voxel substrate + C# terrain and water | 0 ⭐️ |
| - | 0 ⭐️ | |
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Terminal-based RPG. Experimental and still in early development. | 0 ⭐️ |
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world class design | 0 ⭐️ |
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- | 0 ⭐️ |
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Bevy lane-defense strategy game — place greenhouse defenders, survive undead waves. Playable in browser via WASM. | 0 ⭐️ |
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- | 0 ⭐️ |
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Determining merge target: Rust monorepo workspace | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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Blazingly-fast hello world | 0 ⭐️ |
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Gameplay recordings, input timelines, and transcripts for clearer feedback between developers and coding agents. | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
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[Experiment] Real-time terrain generator in Rust + Bevy: GPU erosion, river hydrology, heightmap export | 0 ⭐️ |
| Perihelion — a real-scale space 4X: headless deterministic simulation core + Bevy view layer | 0 ⭐️ |