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Boids in Rust with Bevy | 0 ⭐️ |
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Living desktop terrarium that evolves with your work habits — Bevy engine, activity-driven plant growth | 0 ⭐️ |
| Standalone Rust Bevy/egui workstation for the Strudle music workspace | 0 ⭐️ | |
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space for thought | 0 ⭐️ |
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minecraft prototype in Rust | 0 ⭐️ |
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Adaptive voxel substrate for Phenotype-org games: SVO + dense leaf chunks, deterministic dirty queue, BRP-friendly streaming, hot-reload safe. | 0 ⭐️ |
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Physics-driven dice for Bevy 0.18. Parse a dice expression, drop it into an arena, watch the dice tumble and settle, read the result. | 0 ⭐️ |
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Simulation | 0 ⭐️ |
| A music-synced Gaussian-splat demoscene engine (Bevy + Vulkan) that flies a camera around 3D splats while they morph into one another, a title, two faces, a dog, a whole city .. entirely without CUDA... | 0 ⭐️ | |
| Beautiful tree generator | 0 ⭐️ | |
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Rust项目:2D回合制精灵对战游戏原型系统 | 0 ⭐️ |
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A declarative, fluent builder-pattern abstraction layer on top of Bevy's UI system and bevy_ui_text_input | 0 ⭐️ |
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Phenotype GFX SDK — polyglot graphics collection: Rust voxel substrate + C# terrain & water, unified branding/versioning/interop. | 0 ⭐️ |
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Boids in Bevy | 0 ⭐️ |
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My studies with Bevy Engine (https://bevyengine.org/) | 0 ⭐️ |
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A vertical scrolling endless runner | 0 ⭐️ |
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Small experiment with bevy ecs and rapier physics engine | 0 ⭐️ |
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Implementation of Breakout using Bevy/Rust. | 0 ⭐️ |
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crussellcodes | 0 ⭐️ |
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- | 0 ⭐️ |
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| small experiments in order to learn the basic concepts of machine learning | 0 ⭐️ | |
| Fast and simple physics library. | 0 ⭐️ | |
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- | 0 ⭐️ |
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Multi User Dungeon in Rust, WIP | 0 ⭐️ |
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- | 0 ⭐️ |
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extending the bevy breakout game for fun | 0 ⭐️ |
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- | 0 ⭐️ |