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| bevy_labeled_asset_conflict | 0 ⭐️ | |
| Minimalistic lightweight 3D aim trainer written in rust | 0 ⭐️ | |
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Just a lab | 0 ⭐️ |
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My own physics simulator | 0 ⭐️ |
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- | 0 ⭐️ |
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hybrid FPS TPS bevy game | 0 ⭐️ |
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A Bevy & Rust port of my old Java program, now with parallelization | 0 ⭐️ |
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(work in progress) A 3D maze generation and maze crawler | 0 ⭐️ |
| Tile implementation of the Wave Function Collapse applied to 3D objects | 0 ⭐️ | |
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vehicle physic using rapier revolute joint | 0 ⭐️ |
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- | 0 ⭐️ |
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draw tilemap | 0 ⭐️ |
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- | 0 ⭐️ |
| Bevy + Rhai + WASM | 0 ⭐️ | |
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Toolkit for general puzzle solving | 0 ⭐️ |
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- | 0 ⭐️ |
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- | 0 ⭐️ |
| test bevy gltf... | 0 ⭐️ | |
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- | 0 ⭐️ |
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Create animated creatures with code and math | 0 ⭐️ |
| Rust based games for the interactive component of RTF 329C | 0 ⭐️ | |
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- | 0 ⭐️ |
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Yet another hobby MineCraft-like game | 0 ⭐️ |
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Space Invaders clone in Bevy | 0 ⭐️ |
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Experiments with the Bevy game engine. | 0 ⭐️ |
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Experimenting with tiles and bevy | 0 ⭐️ |
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A distance field based 3D Modelling Program | 0 ⭐️ |
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- | 0 ⭐️ |
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Experiments with cellular automata | 0 ⭐️ |
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- | 0 ⭐️ |