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A rustified version of Space station 13 | 2 ⭐️ |
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Visual Novel Plugin for Bevy | 2 ⭐️ |
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Procedural macro that helps filter for enum variants in Bevy queries | 2 ⭐️ |
Welcome to Rusty Fluids 2D, where we flex our brain cells and GPUs to simulate Navier-Stokes equations. | 2 ⭐️ | |
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A simple orbit simulator | 1 ⭐️ | |
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Bevy plugin to manage 2d texture in different view angles | 1 ⭐️ |
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Standard protocol for loading and saving hanabi particle effects | 1 ⭐️ |
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A plugin to support giving destinations to entities | 1 ⭐️ |
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Bevy plugins and utilities for https://github.com/Henauxg/ghx_grid | 1 ⭐️ |
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A helper `SystemParam` for when you have a resource containing a handle | 1 ⭐️ |
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A Bevy plugin for generating tilable 2D/3D noise textures using compute shaders | 1 ⭐️ |
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Validation and recovery solution for Bevy | 1 ⭐️ |
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2D isometric real time tactics game engine written in Rust using Bevy Engine. | 1 ⭐️ |
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The software side of a Physicalized Game Interface | 1 ⭐️ |
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A repo I use as a playground for testing various shaders. | 1 ⭐️ |
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Demonstration of ghost nodes in Bevy | 1 ⭐️ |
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Playing around with Rust, Bevy and Rapier building a small Pong game | 1 ⭐️ | |
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实现一个更棒的体素世界 | 1 ⭐️ |
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Integration with bevy_quinnet for bevy_replicon | 1 ⭐️ |
https://adventofcode.com/20204 | 1 ⭐️ | |
A fast-paced 2-player space combat game built in Bevy where pilots slow time to plan trajectories, use elastic tethers for dynamic movement, and engage in tactical combat across asteroid fields with l... | 1 ⭐️ | |
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Comparing performance of naive GPU vs CPU collision detection for massive simulations with rust + bevy | 1 ⭐️ | |
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Up to date 2024 dec 13 | 1 ⭐️ |
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A simple Snake clone | 0 ⭐️ |
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Sokoban-style game based on the concept of causal loops. | 0 ⭐️ |
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Castle Pineapplia but make it GW2 | 0 ⭐️ |
bevy snake clone | 0 ⭐️ |