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Tools for working with meshes in bevy | 21 ⭐️ |
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A Rust-based AR demo using Bevy and ar-drivers-rs, showcasing camera movement in a 3D world with XREAL Air glasses. Originally intended as a foundation for an AR desktop application. | 21 ⭐️ |
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Parallax backgrounds for bevy cameras | 21 ⭐️ |
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Terrain Generation in Bevy | 21 ⭐️ |
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- | 20 ⭐️ |
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Mesh based bevy text implementation. | 20 ⭐️ |
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- | 20 ⭐️ |
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Simple plotting library for Bevy | 20 ⭐️ |
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3d shooter character controller from mixamo animations | 20 ⭐️ |
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template for bevy games 🦀 | 20 ⭐️ |
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Fishing game in rust with bevy | 20 ⭐️ |
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A flexible `bevy_state` alternative | 20 ⭐️ |
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A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy. | 20 ⭐️ |
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Experimental extensions to bevy's parallax mapping shader | 20 ⭐️ |
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Space game written in Bevy featuring a gas simulation | 20 ⭐️ |
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Render MuJoCo scenes in bevy | 20 ⭐️ |
- | 20 ⭐️ | |
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Generating tiled terrain with simplex noise and modifiers | 20 ⭐️ |
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https://affanshahid.dev/posts/learning-game-dev-bevy-1/ | 20 ⭐️ |
A prototype PhysX plugin for the Bevy game engine | 20 ⭐️ | |
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TailwindCSS for Bevy. | 20 ⭐️ |
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Microlibrary for adding anchoring to UI | 20 ⭐️ |
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Integration layer between Bevy, puffin and tracing libraries | 20 ⭐️ |
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More shapes for the bevy game engine | 20 ⭐️ |
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Bevy UI Node Styles defined with CSS | 20 ⭐️ |
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- | 20 ⭐️ |
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Cooperative first-person roguelike dungeon crawler where spells are programs | 19 ⭐️ |
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An atomic save/load system for Bevy Game Engine. | 19 ⭐️ |
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- | 19 ⭐️ |
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Example implementation of a 3d hexagon tile-based map editor using bevy | 19 ⭐️ |
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- | 19 ⭐️ |
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A Bevy plugin to pack assets into a single PAK like file :package: | 19 ⭐️ |
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- | 19 ⭐️ |
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- | 19 ⭐️ |
MineWars Game Client App (Bevy) | 19 ⭐️ | |
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A quick and dirty Space Invaders type game in Bevy, with attached tutorial. | 19 ⭐️ |
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A simple-to-use input manager for the Bevy game engine that empowers players and makes accessibility easy. | 19 ⭐️ |
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A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures. | 19 ⭐️ |
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- | 19 ⭐️ |
Procedural asteroid generator using compute shaders in bevy | 19 ⭐️ | |
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Bring the power of Bevy ECS into the Godot game engine! | 19 ⭐️ |
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- | 19 ⭐️ |
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Galaga game in Bevy and Rust | 19 ⭐️ |
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- | 18 ⭐️ |
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Bevy Discord Rich Presence | 18 ⭐️ |
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Indirect instanced mesh renderer for the bevy game engine. | 18 ⭐️ |
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Classic Line Rider implemented with the Bevy engine and Rapier 2D. | 18 ⭐️ |
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- | 18 ⭐️ |
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Doug is a WIP semi-automated to full manual VLSI Analog and Mixed Signal CAD design tool built with Bevy and Layout21 | 18 ⭐️ |
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A terrain and scene editor for bevy | 18 ⭐️ |